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Sokol KV-2 Space Suit Glove, game-ready

The glove has been made in ZBrush, low-poly made in Maya, fully textured within Substance Painter.

I thought it would be nice to take a break from making characters for practice and make a simpler stand-alone asset so I did that on my off-time over the course of a week. The glove is fairly straight-forward and I wasn't working within a strict polycount budget (~11k tris) but I absolutely enjoyed working with something more grounded in reality than the fairly fantastic stuff I usually attempt!